Room Zero Team is a small independent studio. We keep our teams tight and our scope deliberate, so every project we ship is finished, not just released.
We're Room Zero Team, a small independent studio built around one belief: games work best when they're tight, deliberate, and never bloated for the sake of it.
Our first release, Room 0, is a first-person horror investigation built from the ground up by our own crew — design, programming, art direction, and sound, all in-house.
We're not a big studio, and we don't want to be. We're a small team that cares about craft, atmosphere, and finishing what we start.
Every project stays a size we can fully control, from concept to launch.
We'd rather ship one sharp idea than a dozen half-finished ones.
Design, code, art, and sound all come from our own team.
A first-person horror game about a detective investigating an abandoned research facility, a missing girl named Carla, and the sealed room at the center of it all.